The top 25 public game companies account for almost 80% of the world market, according to the latest report on the marketing of World Games Newzoo.
Last year, the companies concerned totaled $ 107.3 billion, a 16% year-on-year growth, and for the first time that the top 25 exceeded $ 100 billion in annual revenues.
He was running the Tencent factory for the sixth consecutive year. The Chinese Internet giant has grown 9% year on year before gross gambling revenue of $ 19.7 billion, representing nearly 15% of the total market.
Sony is second with 14.2 billion gross revenue from games, followed by Microsoft ($ 9.8 billion) and Apple ($ 9.5 billion).
The console market is successful with Sony, Microsoft and Nintendo, which reports more than 30% growth annually, accounting for 38% of the total revenue generated by the 25 best companies.
In addition, five of the top ten companies earned most of the revenue from gaming consoles.
Sony continued to dominate, as year-on-year growth reached a 41% growth boosted by a strong first-class game such as God of War and Spider-Man.
Meanwhile, fates turned to Microsoft, which jumped last year to third place ahead of Apple. While still lagging behind Sony for several billion dollars, it recorded a 32% year-on-year growth.
Nintendo also achieved a solid growth of 36%, with the constant popularity of Switch and its strong list of exclusive IP, which increased revenues to $ 4.3 billion.
Despite the healthy console market, some cracks began to emerge for the first console publishers, such as Activision Blizzard, Electronic Arts and Ubisoft, who were striving to keep up with the growth of platform supporters.
Activision Blizzard earned revenues of $ 6.9 billion, a 6% increase over the year before.
While the publisher saw revenue from the console, his profits were partially offset by a decrease in the number of mobile phones.
EA and Ubisoft also witnessed a relatively slow year, which grew by only 4% and 3%, while it generated $ 5.3 billion and $ 2.2 billion of revenue.
Apple and Google continued to work well on the scale, thanks again to the App Store and Google Play. In addition, both tech giants have recently announced that new game industries will change in the form of Google Stadia and Apple Arcade.
"It's now clear that both companies will use their unique strengths to expand their activities in the gaming market," said Newzoo.
"Google takes advantage of the global presence of its data centers and powerful technology credentials, while Apple uses its expertise in accessibility and focusing on content retrieval.
"In the meantime, they will continue to take advantage of their lucrative app stores, while they will provide new market segments with new services."