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30 minutes ago
author: Nils Raettig (gamestar.de)
Red Dead Redemption 2 defines new technology standards on consoles. Let's explain why this is happening – and in which areas the version on the computer is even better.
There is no doubt that Red Dead Redemption II is one of the most beautiful games on consoles for the current generation. Predicts such incredible attention to detail and ingenious use of the advanced RAGE graphics engine (Rockstar Advanced Game Engine). However, this does not mean that the Rockstar Games graphic setting does not improve anything at all – especially with the power that is idle in modern computers. What could (still) be better still in the unexpected (but still likely) version of the computer Red Redemption II?
The consoles are pressed inside

From the beginning of the game, we often encounter an impressive snow simulation that gives the impression, inter alia, thanks to the extremely real layers that we leave in it.
There are two main factors that make up the console version Red Redemption II is so technically unusual. On the one hand, we have a very impressive level of detail in many areas, such as visibility, lighting, weather effects (who mentioned the snow?) Or the details of the world. At the same time, this quality of graphics is offered on the Xbox One X native native 4K (3840×2160), with a very stable performance (30 frames per second).
Notches made in weaker consoles such as the Xbox One S or the PlayStation 4 Slim are relatively small – most of them are seen in the case of resolution. The basic PlayStation 4 displays the picture in FullHD, and in the case of the PS4 Pro, we can count on "distribution" of 1920×2160 pixels, then to 4K. In the case of the weakest Xbox One S we deal with 1536×864.
It's also good with efficiency. Although the analysis of the digital foundry shows that in the case of demanding scenes in larger urban areas, Saint Denis, weaker machines often can not maintain 30 frames per second Usually he succeeds.
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