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Super Smash Bros. Ultimate is the most extensive and probably the best appearance in the Super Smash Bros. series, but can not compete when it comes to the input lag. After a detailed analysis of Gigaboots, which analyzed the shift of inputs in many games and is largely cited in the parsing of Digital Foundry, Super Smash Bros. Ultimate is the least responsive in the series.
The group shot a quick button at 1,200 frames per second, measured the time before the character responded to the screen, and then subtracted the input lag behind the screen. This has been done 30 times for each setting, and the results are displayed according to the highest, lowest, and average amount of downtime.
The Gigaboots team has done a lot of work to bring this information to the community, especially if you think that the sum of each game in the series was measured by several controllers who were tested for the match. The video that is built on the top of this post is definitely worth the time, such as a video that compares the input of the past Super Smash Bros. games that are installed directly below.
So what did they find?
Super Smash Bros. Ultimate has a lot of input delay
When entering a button between 87.87 and 112.87 ms input latency Super Smash Bros. Ultimate and reaction. This means that it moves between the sixth and seventh animation frames during the push of a button and the display of the movement of the character on the screen.
Here are the data so you can see the numbers for yourself. The data also shows why so many players, such as the use of GameCube controllers, in addition to being familiar; GameCube controllers are also the most responsive.
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Gigaboots
This may not hurt Super Smash Bros. Ultimate opportunities among competitors. The gap in the games will be the same for all players, outside the small variance, which comes with different methods of control, so that everyone will work with the same disadvantage. The players will adapt to this backlog and the community will be more accurate, as everyone will get used to the game's feel.
But you can be disturbed by the input delay if you have played a large number of previous Smash Bros. games. See how Ultimate match with other franchise games.
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Gigaboots
Super Smash Bros. Brawl for Wii U it introduces between three and five frames of the delay between the quick-button and the observation of your character, compared to the five to six delay frames shown in Super Smash Bros. Ultimate.
Increased lagging of inputs in Ultimate it could be even more a problem for the players from which they come from Super Smash Bros Melee, which many still consider as a gold standard in the competitive titles of Smash. Melee's two to four frames of the input lag becomes one of the most responsive games in the series.
Is this a big thing?
Meanwhile Ultimate's the entanglement of the entrances may not be much worse than other modern combat games, it is much worse than the past games in the series. Maybe there will be delays in the entrances Ultimate It's harder to get used to veterans. Smash Bros is also not a traditional fighting game.
"1/10 other input delays can be a standard price for a modern combat game, but it really exacerbates the experience that Smash plays," wrote one player on the Reddit game page. "This is a game in which people fly all over the map, coming from ten angles and various fields and trails … Especially with how fast this game can be played, it only makes for an objectively worse experience that has so much backlog . "
Other players argue that any change in the "feeling" is the result of a new intermediate system, and not an outage interruption.
"If you hold the campaign while locked in another, it will get a buffer and appear in the first possible frame," wrote one fan, who explained the difference. "While this generally makes things easier, there are cases where behavior is inconsistent (eg, dumbbells do not leave) or unwanted (eg Random dodge roll on land, short hop hopper instead of a fast full bumper antenna)."
"I think the backlog is probably almost slower than the built-in buffer, so they allowed it to lag behind," explained the other player. "There will literally be no difference as such."
But they're good news. Nintendo is actively repairing Super Smash Bros. Ultimate, and it is possible that an update that reduces the visual effects of the game can reduce the amount of downtime. Tests in the Community have shown that Capcom updates significantly reduced the input lag found in Street Fighter 5, for example. It is also possible to adjust the protection system.
It is possible that a high percentage of more casual players will never notice Super Smash Bros. UltimateIncoming backlog and competitive players can quickly adapt to a non-issue. You are not wrong if you thought the game was good before reading this article, experienced players of Smash Bros, who may have been confused with the time of the game, can now understand better why things are feeling a little off.
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