Assassin's Creed Odyssey can finally tailor enemies with automatic leveling



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Ubisoft publishes various new content Assassin's Creed Odyssey in January, most of which we talk about in the video at the top of this post, as well as on the official blog. The second episode of "Legacy of the Blade" is on the go, along with two new "Lost Tales of Greece". There will be new payment levels and a new vendor that will add already so many things to do, see and earn in the game.

But I'm most excited about the upcoming ability to adapt the enemy's scale of the game. Ubisoft itself refers to this option as "one of the most requested community functions from the beginning."

Once the update is published on January 10, you will be able to choose from four options that determine how the enemies are increasing for their progress:

  • Heavy – All enemies stay at your level.
  • Normal – No changes to the problem settings.
  • Light – The content is about two levels below your level.
  • Very light – The content is about four levels below your level.

This option will not be available in Nightmare mode to make sure that the challenge is preserved and that multiple alerts are available with this option.

"This can cause unintended consequences, like too simple content and does not bring significant rewards," is shown on the Options screen when you adjust the auto alignment.

Nevertheless, this is a welcome news for players who have become unhappy that the enemies are always close to the level of their character, no matter how quickly they are equated or where they traveled. We should help with the issue of grinding the game, and the XP payment could also encourage less temptation. This option will allow you to gain some levels and cross-over enemies, which are now a few stages below me if I decide to do so.

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