Intel improves the control panel of its graphic circuits



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The next version of Intel's graphics control panel will offer much more controls for video and games.

Intel took advantage of the Game Developers conference, which took place from March 18 to 22 in San Francisco to introduce a new version of the control panel for its graphics chips. Newcomer to the extent that this parameterization module, which has not changed for more than five years, concerns a very large number of computers equipped with integrated graphics chips Intel Graphic HD – in fact, all fixed or portable computers that do not have Nvidia or AMD chips.

It's no coincidence that Intel chose this conference to publish: the new version of the Intel Graphics Command Center (IGCC) actually offers many advanced settings for players. Not only can you adjust the brightness and contrast, but also the sharpness, saturation and each color separately along with other parameters. Nothing special for users of Nvidia's or AMD circuits, but a real step forward for regular users at Intel. Above all, it is possible to define and remember the settings sets for each game in order to have optimized configurations for each address. IGCC also offers ready settings for thirty or so popular games – more will follow.

More complete, the new dashboard is also more user-friendly. Capable of discovering all the graphic possibilities of the material (including HDR compatibility) and offer driver updates, he knows how to explain complex performances, for example in relation to several forms of anti-alisining or anisotropic filtration. A valuable pedagogical effort for beginners and casual actors.

Already available for download, the new IGCC is only compatible with relatively new Intel circuits – The sixth generation or more – namely the architects Skylake, Kaby Lake, the lake of coffee, the Whiskey Lake, and the next lake to arrive within a few months, probably at the same time as the first Intel "independent" graphics card

Illustration: © Intel

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